Slow Mole+ finished! Version 1.0 launched.


The game is finally finished!

What's new:

Improved mechanics. It will feel just like you remember it, but smoother.

A lot more music. More fantastic tracks by Linus are now in the game thanks to the implementation of sound bank switching and a lot more space to work with.

Secret alternative routes through the game as well as a new secret set of endgame levels. The game isn't over until you manage to reach the game over-screen (be warned, getting there is hard even by Slow Mole standards).

Unlocked difficulty. The game keeps getting harder and harder every time you loop trough it. How many times can you beat the game and keep going?  
 
As well as more subtle improvements.

Also, check out the new NES spin-off Slow Mole Jr:
https://slowmolestudio.itch.io/slow-mole-jr

Files

SlowMolePlusNES.zip 160 kB
16 days ago

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