8-bit platformer for the NES that makes everyone a speedrunner. Playable on real hardware or modern devices.
The whole game is designed around a unique checkpoint mechanic that will only award a checkpoint when the player proves their mastery of a screen.
At the start you have two difficulty options to choose from. They affect the timer, which might seem insignificant, but as you play you will notice makes a big difference.
For those who truly master the game, the mechanical nightmare challenge levels await...
Keep updated on the upcoming cartridge release:
If you're interested in getting a copy of the first limited Famicom version, any donation you make when downloading will serve as an advance payment and give you a discount when you order it. It also makes it easier for us to notify you when it's available.
Slow Mole now also on Dreamcast:
And check out the spin-off, Slow Mole Jr: