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Sega Megadrive/Genesis 16-bit sequel to the NES-game Slow Mole.

Early access. Expected full launch first half of 2023, including cartridge release. 

This demo launches you right into the intense acid section of the game. If you manage to beat it, it loops and gets harder and harder and harder...

In Slow Mole you can get a checkpoint on any screen, but only if you beat the timer. Each level requires speed and strategy.

By supporting this game you'll help getting it to the finish line sooner. We'll also make sure every supporter gets a discount on the upcoming cartridge release. And you'll also get access to the full digital version of the game of course.

Megadrive/Genesis ROM file playable using an emulator or flashcarts on actual hardware or clone consoles as such as the Mega SG.

https://www.patreon.com/erikrosenlund


Purchase

Buy Now
On Sale!
30% Off
$12.00 $8.40 USD or more

In order to download this game you must purchase it at or above the minimum price of $8.40 USD. You will get access to the following files:

MegaSlowMole_Demo.bin 512 kB

Comments

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If you do have a go at the demo, there is already quite a lot of gameplay to be had. And don't feel bad if you die a lot, one of the worlds best retro game players did too. From speedrunner and controller maker extraordinaire Skunky48's twitter account:

(+1)

its actually insane how dedicated you are to this concept. mad respect!

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Thanks! I had several ideas I want to develop further with a 16-bit processor that can handle more advanced physics, while still keeping most of the advantages of a platform like the NES, such as super fast inputs (no lag) and a simplified color palette for clarity. Also, when working on a new platform it really helps to already know the game design and physics engine you want to create. It makes working with SGDK (a fantastic toolset to create Megadrive games in C) for the first time much more manageable.